AI Insights · Timothy · July 2021
Performance of Top 5 io Games on Android in New Zealand, Q2 2021
In Q2 2021, the top 5 io games on Android in New Zealand showed varying trends in downloads, revenue, and active users, with some apps experiencing significant fluctuations.
In the second quarter of 2021, the top 5 io games on the Android platform in New Zealand exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here is a detailed look at how each app performed:
Ancient Battle from Lion Studios saw a steady decline in weekly revenue, starting from approximately $145 at the end of March and dropping to around $39 by the end of June. Weekly downloads also showed a downward trend, beginning at 165 and decreasing to 44 by the quarter's end. Active users followed a similar pattern, decreasing from 546 to 250 over the same period.
Agar.io by Miniclip.com experienced fluctuations in weekly revenue, peaking at about $94 in early April and then stabilizing around $40 by late June. Downloads peaked mid-April at 376 and showed some variability, ending the quarter at 214. Active users saw a high of 735 in mid-April and gradually decreased to 523 by the end of June.
Snake Rivals - Fun Snake Game from Supersolid demonstrated an upward trend in weekly revenue, culminating at $69 in the final week of June. Weekly downloads varied, with notable peaks in early April (163) and late June (112). Active users remained relatively stable, fluctuating slightly around the 1.5K mark throughout the quarter.
Little Big Snake by Shockwave LLC showed inconsistent revenue, spiking to $108 in mid-May but dropping to $0 at the end of June. Downloads fluctuated, peaking at 107 in mid-June. Active users saw a small increase from 334 at the end of March to 329 by the end of June.
Snake.io - Fun Snake .io Games from Kooapps Games had relatively stable weekly revenue, ranging between $13 and $31. Downloads peaked at 1.6K in mid-April and remained strong, ending the quarter at 980. Active users showed a peak of 7.6K in late April and settled at around 5.8K by the end of June.
These performance metrics highlight the dynamic nature of the mobile gaming market in New Zealand. For more insights and detailed data, visit Sensor Tower.